Mobile Gaming Terms Glossary is your complete reference for understanding the most common terms used across popular mobile games. Whether you’re playing Coin Master, Match Masters, Dice Dreams, or similar titles, you’ll frequently encounter words like spins, coins, boosters, shields, raids, and stickers.
Knowing what these terms mean makes it easier to understand game mechanics, follow guides, and make smarter gameplay decisions.
In this glossary, you’ll find clear, beginner-friendly definitions organized by category, including currencies, PvP mechanics, progression systems, collectibles, and monetization terms.

Bookmark this page; every guide on this site links back to it.
Related Guides:
- The Coin Master beginner’s guide
- The Dice Dreams beginner’s guide
- The Match Masters beginner’s guide
Currency Terms
| Term | Meaning | Used In |
|---|---|---|
| Coins | Primary building/upgrade currency, earned by spinning, rolling, or winning matches | Coin Master, Dice Dreams, Match Masters |
| Spins / Rolls | Your limited “attempts” resource — spins on a slot, rolls of a die | Coin Master (Spins), Dice Dreams (Rolls) |
| Trophies | Ranking currency earned from match wins, unlocks content at milestones | Match Masters |
Combat & PvP Terms
| Term | Meaning | Used In |
|---|---|---|
| Attack | Damages another player’s structure, usually blockable by a shield | Coin Master, Dice Dreams |
| Raid / Steal | Takes coins directly from another player, sometimes unblockable | Coin Master (Raid), Dice Dreams (Steal via Wildcard) |
| Shield | Blocks a set number of incoming attacks | Coin Master, Dice Dreams |
| Booster | A charged, reusable power tool activated mid-match — not a defensive mechanic | Match Masters |
Progression Terms
| Term | Meaning | Used In |
|---|---|---|
| Village / Kingdom | Your buildable base — a set of structures with multiple upgrade tiers | Coin Master (Village), Dice Dreams (Kingdom) |
| Studio | A themed match arena unlocked at trophy milestones, each with a unique board “mixer” | Match Masters |
| Boom Village | A player theory about certain villages offering better rewards — unconfirmed by the developer | Coin Master |
Collection Terms
| Term | Meaning | Used In |
|---|---|---|
| Cards | Collectibles earned from chests or rolls; sets often unlock bonus rewards | Coin Master, Dice Dreams (upgrades dice effects) |
| Sticker Albums | A separate collection system — themed sets of stickers, usually bought as packs | Dice Dreams, Match Masters |
See the full breakdown in our Dice Dreams Cards & Sticker Albums guide.
Monetization Terms
| Term | Meaning |
|---|---|
| Free-to-Play (F2P) | Every mechanic reachable without spending; money buys speed, not exclusive content |
| Pay-to-Win (P2W) | Spending unlocks power or content unreachable for free — a stronger claim than F2P alone |
| Gift Link | A developer-issued link granting a small free reward, usually shared on social media |
| Loot Box | A randomized reward container, sometimes purchasable with real money — the subject of ongoing gambling-classification debates in several countries |
See the full explainer in our What Are Gift Links guide.
FAQ
Do all coin-looter games use the same terms?
No — the core loop is similar, but exact terminology varies by game. Match Masters, for example, has no raid or attack mechanic at all.
What's the difference between a raid and a steal?
A raid is typically blockable by a shield. A steal, common from wildcard-type mechanics, often bypasses shields entirely.
Is "pay-to-win" the same as "free-to-play"?
No — most F2P games are pay-to-speed-up, not pay-to-win. Pay-to-win specifically means spending unlocks power free players can't reach at all.
Are cards and stickers the same thing?
Not always — in Dice Dreams, for example, they're two entirely separate systems with different effects and sources.
Disclaimer: 📌
Terminology reflects common usage across the specific games named and may not apply universally to every mobile game in this genre. This article is independent and not affiliated with any game publisher named.
